People have been testing the limits of video games, from our favorite classics to newer releases. Speedrunners optimize gameplay, finding the fastest route to beat the game. Glitch finders discover things the game can do that it wasn’t meant to. These players cast aside the intended gameplay experience of being immersed into a story set in a new world, and instead boil down the game to its core essence; a series of inputs and outputs.

Whenever we have a system that can take in an input and give an output, it raises the question of that system’s computational power. Computation…

Olivia Sorensen

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